We are very exited and happyto be awarded with the first prize in the Social Point awards for the Master of Game Design and Development of the UPC Talent School of Barcelona for the master thesis projects! This is a great boost for morale after a whole year of hard work and perseverance. (Links in spanish)
This awards took place under the conference of Ashtree Works on a successful indie game project in kicktarter experience, their wonderful and very promising game Paradise Lost: Fist Contact. This was a very enlightening and a really interesting conference about a the challenges and ways to present and found a project on Kickstater. We hope Ashtree the best of luck and success in their project and other future ones.
All of us would also like to thank all of our families, friends, master colleagues and all the people who believed in us and supported us. Thank you all guys, you are the best!
Update: Here it is the blog entry about the act: link (in spanish)
We are extremelly proud to announce the release of Child’s Manor retail version. After a long road of sweat, blood and hours and hours of effort, finally it has come to life. We hope you enjoy our work and don’t get too scared of the dark 😉
You may download it from here.
Child’s Manor is about to be released and we are super excited about it. The reselease of its trailer has finally come!
Also there are some additional video footage about the making of, both gameplay and artistic features.
We hope you enjoy it as much as we did making this game. 🙂
We are proud to announce that Child’s Manor team will be represented in the elevator pitch session on the “Barcelona Loves Enterpreneurs“. The event will take place at Moritz’s old brewery factory in Barcelona the 8th of July at 19:00h.
As time goes by so does our imagination and our effort in the project. It is not yet done but in the meantime we would like to show you the world we are bringing to life and shaping into a reality. We hope you like it.
Welcome to the official Child’s Manor site!
This project is the product of the sum of our combined capabilities to design a game and the effort to make it real as we learn how to do so. Although this project is still under development, we are more that willing to show you all our work in progress and how it evolves and takes form.
When we decided to start making this game happen, through an intense and quite extense brainstorming, we gathered a huge amount of ideas from really different games that we love to come across something unique and appealing not only as players but also as developers. From the concept under games as Planescape: Torment and Alan Wake taking into account the style of manga and the leit motiv of horror games and classic horror stories, we spawned an idea that we are still fond of, seeing how its potential lured us to begin its construction planning a preliminary GDD and after some discussion a final version of it were all that was necessary to develop was finally defined.
With the first steps made and the concepts still fresh in mind, we decided after a deep background research to choose Unity3D for its versatility and its massive and detailed documentation and vast community of developers and users. Step by step, Child’s Manor is taking shape and becoming a reality. Please, come with us through this dark and misterious journey and we’ll show you the true potential of imagination.
This video game project is a master thesis developed under the scope of the master courses of desing and game development and digital art, animation and game design of the Talent UPC School in Barcelona in the 2012-2013 edition.
Everything has a beginning, and so every story. This is the tale of a young child lost in a vast ocean of city lights, dark corners and mysterious avenues, where the consciousnes of those who dwell in the uncertainty of the unknown glitter with every step through the darkness. Lighting a way across a massive pit of darkness that is fear, the promise of an endless nightmare and a shivering spark of hope, wielding only her will as the shield of her imagination, she commands the desperate will to survive.
This is Yue, a humble primary school student in a large city of Japan, bearer of a unique capability of understand reality in a different way. Her parents have always told her all kind of old tales and modern stories for her to develop and love the art of storytelling, and stimulating her vivid and huge imagination. Her wilfulness to absorb such stories and adaptate them later on to her own taste has made her an inspiring and advantaged artist for her young age. But far from being a joy to share, her abilities to maintain relatioships with other fellow students are far from desirable. She is being observed as a rare dreamer and is left alone with her dreams and stories, painted or scrapped down a sketchbook or told around a candle in a dark stormy night.
She rarely hangs out with any other people than her family but this does not mean Yue is a resourceless young lady. Far from that, a troubling event in the past during a summer vaction period in her grandparents country house had provided her unexpected skills and yet unknown consequences…